The Textures Dialog
This is the cube dialog
There are five
squares representing the TOP, NORTH, SOUTH, EAST and WEST sides of the cube. There are also two sets of arrow buttons
in the bottom left and right hand corners, one set for the top rotation, and one set for the height. Finally there are
the attributes, ok, and cancel buttons.
- The texture squares
If no texture shows up in any one of the boxes, in the example here only the top texture is visible, then no texture is
currently defined for that side of the cube. If you are editing the textures for a selection, a texture may be hatched
out. This means that the cubes in the selection have a number of different textures on that side.
To select a texture click on the square. This brings up the following window
If you have selected the 'top' square then textures such as roads, pavements and the like are available. If you
selected a side square then wall textures are available for your selection. Click on OK to choose the texture, or cancel
to not change it.
Clicking 'No texture' sets the current side or top texture to be clear.
- The rotation arrows
This allows you to rotate the top texture through NORTH, EAST, SOUTH and WEST. This because there is only one of each
texture and they are rotated by various amounts to create all the necessary surfaces.
- The height arrows
Each square on the GTA map is made up of a stack of cubes. There are 6 cubes in each stack. The road cube is usually at
height 1. The higher the value the higher 'up in the air' the cube you are defining is. So for tall buildings set the roof
at height 5, and the walls for each cube further down.
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