The menus
Where there are toolbar buttons to perform the same task as a menu option, the button
is shown next to the menu option name.
File
- New
After asking you which set of textures to use for the new map, this command
automatically loads the textures and creates a template map consisting of a wide
expanse of pavement surrounded by walls at the edges.On that map you are given 6 police stations and 6 hospitals which are placed on
the left side of the map in a row down the map. To play a map created from
scratch you MUST use the blank "mission.ini" file included with the installation.
Just copy it to your "gtadata" directory after backing up your original.
- Open
Open a new map. The location of your texture files is now stored in the registry and
the texture file needed is automatically detected for each map, so you do not have to
constantly locate texture files. GTA maps are normally stored with a .cmp suffix, so
you should only try to open these.
- Save
Saves the file that you are currently editing. Don't worry if you forget to save a map,
Junction25 keeps track of whether you have modified a map and will remind you to save
if you try to close a modified map.
- Save As
This allows you to save a file under a different name to the one it currently has.
- Print
Allows you to print the currently viewed portion of the map. We have NOT been able to test
this yet, and it is not a good idea to select this. May actually work if you have a colour
printer that can print a 64000 x 64000 pixel image, but funnily enough, we haven't.
- Print Preview
Allows you to preview the portion of the map before printing.
- Page Setup
Set up your printer.
- Recent file list
A list of the last four maps that you have been editing for quick and easy loading.
- Exit
Allows you to quit Junction 25 to play GTA with your new map (why you'd quit for any other reason is beyond us!)
Due to memory savings in version 1.0 it is now possible to run the Junction25 and GTA at the same time if your
machine has 32MB of memory - just edit, save, Alt-Tab and try out your new map.
Edit
- Undo
Undo the operation at the current position in the history. Repeatedly
pressing Undo moves backwards in the history. Junction25 allows an infinite
undo history that includes every operation performed since the last save.
- Redo
Redo the operation at the current position in the history. Repeatedly
pressing Redo moves forwards in the history. Junction25 allows an infinite
undo history that includes every operation performed since the last save.
- Copy
Copy the current selection to the clipboard for pasting into another area.
- Paste
Wallpaper the clipboard contents across the current selection.
View
- Toolbar
Toggle the toolbar on and off.
- Status Bar
Toggle the status bar on and off.
- Zoom
Switch the cursor to the zoom tool which allows zooming in and out.
- Directions
Toggle vehicle direction arrows on and off.
- Emergency
Toggle government building labels for hospitals, fire stations and police stations on and off.
Map
- Slope
Slope the current selection or switch to the slope tool to slope individual squares.
This pops up the slope dialog.
- Rotate
Rotate the current selection or switch to the rotate tool to rotate individual squares.
Once you have decided on the cubes to edit, the rotation dialog is brought up.
- Attributes
Change the attributes and textures of the current selection or switch to the attributes tool to change individual cubes.
Once you have decided on the cubes to edit, the attributes dialog is brought up.
- Grab
Switch to the grab tool to define a new selection.
- Pipette
This allows you to select one cube stack from the map. It is then used by the Paint tool.
- Brush
The brush allows you to paint a pipetted cube stack freehand across the map. This is a feature unique to Junction25 which
should allow quick and easy editing of maps. Note that, like cutting and pasting, attributes concerning cube stacks
are copied too.
Objects
- Rubber
Switch to the rubber tool to rub out static objects like cars or scenery from the map.
- Add Vehicle
Open the vechicle palette. Clicking on the map then adds a vehicle of the type selected in
the palette to the map.
- Add Scenery
Open the scenery palette. Clicking on the map then adds a scenery object of the type selected in
the palette to the map.
Help
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